![]() ![]() Now we need to add some controllers and settings. So for this I’ll be naming my sound: “ Explosion.LargeMetal_01“. When you name the entry try to keep is simple, I follow this setup: “ Type.Description_Number“. So if the sound it not working make sure you’ve only used one. ![]() ![]() First the restrictions, there can only be one “.” in the sound name. There are a few things that you need to keep in mind when you name your sound. Now time to create a sound entry in our new file. Once you’ve made the script make sure to place it in the proper location: GameGamefolderscripts Then append the newly created script file into the manifest. ![]() Pretty simple so far right? Good! Now lets make one from scratch! I’ll name my file game_sounds_tutorial.txt. “wave” “level/explode_1.wav” //Sound to be played, must be a WAV. It is basically how fast, and how far it falls off. “soundlevel” “SNDLVL_90db” //Sound level, this is used for sound attenuation. If it is not defined it will use the default. “pitch” “100” //Pitch of the sound, can be 0-255, 100 if default. “volume” “1” //Volume of the sound to be player, this is a value 0-1 and can be a decimal. If it is not defined it will use the default channel. “channel” “CHAN_STATIC” //Channel that the sound functions on. ”Tube.explode_1″ //Name of the sound entry This is what a completed sound script entry looks like: Now lets look at what a sound script entry looks like, I’ll be sure to break it down into it’s simplest form. “preload_file” “scripts/level_sounds_general.txt”Īs you can see it’s a rather simple file, all you do is copy an existing line and change the file that it points too. “preload_file” “scripts/game_sounds_world.txt” “preload_file” “scripts/game_sounds_ambient_generic.txt” “preload_file” “scripts/game_sounds_weapons.txt” “preload_file” “scripts/game_sounds_physics.txt” The manifest tells that game what sound scripts to load into memory. Of note is the different order of events compared to the final, the additional sound effects with each step, and the player starting the game with full HEV battery.Once you have a sound script you’ll have to add it to the manifest. These store each part of the sequence in an individual sentence, where the final game stores them in a single sentence HEV_AAx. Apparently it was planned for the suit to have been much more narrative and Navi-like.Ī series of sentences exist for what became the final HEV logon sequence. Many voice files for the HEV suit go unused. 2.7 Residue Processing / Questionable Ethics. ![]()
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March 2023
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